About

Project ‘ Digital Learning in English Language’ has been created with the aim of promoting the importance of technology during pandemic period. Throughout the project students will be encouraged to recognize their ability to adapt into new situations, to properly communicate with their peers, and to cooperate and seek support in their online environment. Students will learn about their own learning style and will exploit their current experience as well as learn about improving their creativity through various and interesting activities.

Wednesday, April 28, 2021

SEMİHA KILIÇ/KSBL/HATAY-TURKEY

PORTUGUESE FOOD VIDEO FOR OUR COMMON WORK  'RESEARCH ABOUT DIFFERENT NATIONS AND CULTURES'





 

Pop Adriana-Ecaterina - Colegiul Național DECEBAL Deva, Romania

 HISTORY OF DIGITAL LEARNING is another activity that helped us become aware of the fact that technology plays a vital role in our lives, that it keeps changing rapidly and that we need to adapt all the time.



Monday, April 26, 2021

Friday, April 23, 2021



SEMİHA KILIÇ/KSBL/HATAY-TURKEY

My Students have prepared a game about the subject "Television".Using the tool educandy they learned the words about types of programmes and television.



 

Mixed Team for 'History of Digital Learning' task


 

Wednesday, April 14, 2021

 Pop Adriana-Ecaterina, Colegiul Național DECEBAL Deva, Romania

My students have worked on four games for the Gamification activity in our project. They have used Educandy and Learningapps. They were free to choose one of the topics we discussed during the English lessons (the Egyptian pyramids,gadgets, inventors). Enjoy!
Team 1: Iasmina, Ioana, Iulia, Toni, Dragoș, Paula C
Team 2: Eliza, Elena, Bianca, Daria, Andi, Andrei
Team 3: Paula I, Sabrina, Anamaria, Morena, Denisa Elena
Team 4: Edwin Todoran Ilinca Stoian Catalin Lavu Tapala Alessandra Kovalcsik Klara

Monday, April 12, 2021

Saturday, April 10, 2021

GAMIFICATION ACTIVITY

 




SEBAHAT KUŞARSLAN H ŞAKİRE H HASAN ÖĞÜCÜ A.İ.H.L GAZİANTEP/TURKEY

Friday, April 9, 2021

GAMIFICATION

 MIRANDA BARAC, OBRTNIČKA ŠKOLA, SPLIT, CROATIA

We really enjoyed creating and playing the games in Educandy and Learningapps. We also had a lot of fun playing the games created by other partners. Our gamification activity covered the Unit – Things that matter and the lesson about Hoarders so we used these games to practice the vocabulary related to that unit. We also discussed the importance of using games for learning.










Wednesday, April 7, 2021

Pop Adriana-Ecaterina, Colegiul Național DECEBAL Deva, Romania

Research about different nations and cultures - Turkish landmarks

Taking part in this activity helped the students enrich their general knowledge as far as the participating countries are concerned.









 



Monday, April 5, 2021

Research on Partners' Culture - Landmarks and Food

 Ina Mateiu - Colegiul Național Decebal Deva, Romania

The activity that was great fun for students and I personally liked the most was the research on our partners' culture, due to the fact that not only did we learn a lot of new things about our partners' culture, but we also worked with many web tools, which was challenging. 







February Activities

Ina Mateiu - Colegiul Național Decebal Deva, Romania
 
We celebrated E-Safety Day and Digital Learning Day by creating and doing  different activities - online quizzes and games - using various tools. We also had an online debate about pros and cons of digital learning where students stated advantages and disadvantages regarding digital learning. 








a cultural research : crotian food


 

Portugal Landmarks- team 4



SEBAHAT KUŞARSLAN-H ŞAKİRE H HASAN ÖĞÜCÜ A.İ.H.L GAZİANTEP/TURKEY